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Coffee tycoon game
Coffee tycoon game





coffee tycoon game coffee tycoon game

While it certainly can't make up for the lack of actual gameplay, it's nice that the game has a pleasant appearance. Jamopolis seems to have their act together at least when it comes to the graphics and interface. What the hell game are they playing? That actually sounds like it might be fun, at least compared to the roulette wheel action you're offered. You'll hear about them offering coupons, hiring musical acts, maintaining cleanliness, and so forth.

coffee tycoon game

What's really obnoxious is that some of these random events point to some actual strategies employed by your rivals. Balancing your employees so that you're gaining cash, customers and stores might be fun if a single day's worth of random events put you weeks ahead of or behind where you would be on your own. Any attraction you may have initially had to the abstract management required in Coffee Tycoon will be ruined by the stupid random events that render your strategies moot. There are plenty of cases just like this some days you'll get a random message closing stores due to over-expansion and then seconds later get a random message saying you've bought up some available stores in an adjacent neighborhood. Some days you'll be told that you need to obtain more stores and then a random event will pop up that removes a handful of your stores under the justification that you've expanded too quickly. Rather than adhering to any particular pattern, it seems that the events that affect your bottom line are completely arbitrary. Even with the Barristas maxed out, you'll still be lucky to even get close to $100 a day.Īnd all your hard work can be undone in an instant by the multiple random events that occur through the day. Imagine how angry you'll be when you've scrimped and saved up enough money to buy the Ultimate Coffee Grinder only to discover that it doesn't provide the $100 income a day that the game says it provides. Each of these upgrades theoretically offers a bonus to your cash, customer and store acquisition but, in practice, they don't seem to have any effect. By the time your empire has reached its peak, you'll be serving caramel cappuccinos and buying ads during the Super Bowl. At the very beginning of the game, you'll barely have enough to start serving decaf or offering employee discounts. There are a number of new menu items and business upgrades you can buy throughout the game. Apparently, the people who run these coffee shops are simply too busy to take their money to a bank. Rather they simply serve as a limit on the amount of money you can have at one time. The number of stores you can have is limited by the number of customers you have but the stores don't seem to impact your ability to sell coffee. While the concept of having more baristas to sell coffee and more managers to bring in the customers seems intuitive enough, the purpose of sending executives out to acquire more stores is a little iffy. The game requires you to achieve 1,000,000 customers in order to achieve victory. When you're ready to open, you'll watch the game play through a single day and watch your profits rise and fall according to your decisions. Each day you can adjust the proportion of your employees working in each of those three areas. There are three types of employees in Coffee Tycoon: Baristas to sell coffee, Managers to bring in customers, and Executives to buy up more stores.







Coffee tycoon game